By far the most prevalent species of Zalyndrya, humans inhabit both the eastern and western continents. Characteristics and culture varies by region, as does magic use and religious interest. Hair and eye color also vary greatly, and it is common for humans to have naturally blue, red, violet, and several other color variations of the two.
Society and Culture
General: In human society, both genders enjoy the same rights, although certain professions are generally preferred by one or the other. There are exceptions, though. Female warriors, Town Guards, blacksmiths, and stonecutters are uncommon, but there is no prohibition on women taking up any of these professions. Children usually learn their family’s profession at a young age and it is traditional for them to take over when their parents are too old to continue the business.
If a family has more children than work available, then their young are often sent to other families in the village, town, or city during the day in order to learn a trade. Marriage is common, but not required. Because most sentient beings in Zalyndrya are not given middle names at birth, humans who take their partner’s surname keep their family’s surname as their middle name. The decision on which name to take as a surname hinges on several different factors – social status and wealth being the most common. The couple’s children will generally be given the new surname as their family name at birth. Couples and relationships are not limited to members of the opposite sex, and some families are comprised of parents of the same gender, rather than the opposite.
Hierarchy: Dravaca and Myscania are part of the Empire of Zalyndrya, which is a monarchy that employs local officials to run city and town governments. Generally, the emperor or empress are the successors in a family line, but it is not unheard of for a ruler to seize power through combat.
Travelers: While most humans settle in villages, towns, and cities, there is a small number of the population which remains nomadic. Traveler families are less common on Dravaca than they are on Myscania, but they generally follow the same customs. Travelers are close-knit within their own families, and are open to trade and gatherings with other families, but avoid cities unless absolutely necessary. The exception to this is during trade seasons in the spring and autumn. The distrust between Travelers and settlers is mutual, and Travelers are seldom given a friendly welcome when they venture into the more populated areas. They consider themselves to be residents of the Empire, but they swear no loyalty to it, and they consider themselves exempt from its laws and practices.
Traveler camps are easily recognized by the bright colors covering their wagons, as well as their inhabitants’ love of the same bright colors and lively music. Viewing life as an adventure and each day as a reason to be happy, Travelers try to keep a positive outlook. Children are raised by the entire family, and the entire family is responsible for the children, not just the parents.
If a Traveler chooses to wed, then he or she will join another family (or their prospective spouse will join theirs). Occasionally, if one spouse dies, the other will return to his/her original family, although it’s not unheard of for the surviving spouse to stay with the new family instead.