Commonly referred to as “Dusk Hunters” vampires are uncommon, but feared by all sentient beings.  Vampires possess several enhanced abilities, along with their own weaknesses, which are listed below.  They are distinguishable from living humans and elves by the following traits: no shadow, no reflection, no sound when moving, and no pulse/heartbeat.  When preparing to feed, their canines lengthen into fangs and the iris of their eyes spreads to cover the whites and pupils; their eyes will glow the color of their iris.  Because their physiology changes when they are turned, vampires are only able to produce a small amount of saliva to keep their mouths from becoming dry.  All other fluids (tears, sweat, etc.) are replaced by blood.  They are infertile, but not impotent.


  • Enhanced speed, strength, agility, and senses which take effect immediately after they are turned.  It generally takes a little bit of time for a newly-turned vampire to adjust to the extra sensitivity.
  • Influence: After several decades, some vampires are able to influence the minds of humans.  This ability has no effect on elves or anyone who has any trace of elven blood in their lineage.  At first, the success rate of this skill is limited, but through use and age, some are able to remove memories and replace them with events that have not happened.
  • Shape-shifting: While uncommon, it is rumored that some vampires are able to take the shape of an animal, most likely a bird.  Once a vampire has chosen which creature it will take the shape of, however, that is the only one that he can utilize when changing forms.  In addition to this skill, all vampires can make themselves intangible.  It takes time to develop that ability, but one can attempt it within a few nights after he is turned.  Intangibility only lasts for a few minutes at most.


  • Sunlight: Perhaps the most obvious disadvantage a vampire has is his intolerance for sunlight.  If caught outside in the daylight hours, or otherwise exposed to natural sunlight, it takes only a minute for him to burn to ash.
  • Fire: Unless he has an item in his possession which grants resistance to fire, he is more susceptible to it than humans.  It will burn him much quicker than it would a human, and the wounds heal slower than conventional ones that he might receive.
  • Holy Items: While this varies by deity, most holy items are harmful to a vampire.  He is especially weak against magic that invokes Di’Litha, the goddess of Life and Light.  If he travels to Earth, he will not be able to enter churches, temples, or any other house of worship dedicated to a “pure” deity.  Holy items wielded by one who believes in their representation are also harmful.

Society and Culture

Due to their relatively low numbers, vampires of Zalyndrya do not have a solid society.  Most agree that kills need to be hidden in order to keep their presence from being discovered, but there are a handful of them who simply do not care whether they are found or not. Vampires tend to avoid each other, and since there is rumored to be less than a dozen of them in all of Zalyndrya, it is easy for one to travel and never encounter another. They try to blend in with humans, and there is the rare occasion where one attempts a normal relationship, but these instances rarely end well for either party. Since almost all deity-enchanted items are painful for vampires to touch, very few, if any, of them follow a religious order.